ΛCDM
ΛCDM2025
La Ruta
La Ruta2025
Under the Tree
Under the Tree2025 –
A Strange Apocalypse
A Strange Apocalypse2025
Time Traveller
Time Traveller2023
Feel the Light
Feel the Light2024
F O R C E S2024
MATT3R2024
Gesto
Gesto2024 –
Convergencias
Convergencias2024
Mutated2024
Ecos Silvestres2024
Desvanecer
Desvanecer2024
Building Game Logic in TouchDesigner
Building Game Logic in TD2026
Immersive Room nDisplay
Immersive Room nDisplay2026
ΛCDM
2025
VenueSpazio AMA, Bolzano EventSymphoria TechTouchDesigner, Ableton Live FormatDome audiovisual piece

ΛCDM is a visual and sonic exploration of the universe as a system in constant expansion and transformation. Inspired by the cosmological model ΛCDM (Lambda-Cold Dark Matter), the piece delves into the physical principles that shape our reality: invisible forces, elementary particles, quantum fluctuations, and the dark energy that drives the acceleration of the cosmos.

The piece unfolds in black and white, evoking the earliest images of the universe and distilling in its aesthetic the contrast between void and matter, between the perceptible and the hidden. Through a generative choreography, particles behave according to real physical laws, creating patterns reminiscent of both microscopic behaviour and the motion of galaxies.

ΛCDM does not aim to represent the universe as it is, but as we experience it: fragmented, incomplete, and traversed by forces we can barely name.

Credits

  • Visual Development | Real-Time Visuals: Bruno Tripodi & Jana Tox
  • Sound Design: Ilgın İçözü
  • Venue: Spazio AMA, Bolzano 2025 · Symphoria
ΛCDM ΛCDM ΛCDM ΛCDM
La Ruta
2025
VenueBombas Gens Centre d'Art, Valencia TechTouchDesigner, Smode, Unreal Engine, Cinema 4D, After Effects, MadMapper, Ableton Live FormatImmersive exhibition

La Ruta is an immersive experience commissioned by Bombas Gens Centre d'Art in Valencia, tracing the history of La Ruta del Bakalao — the legendary circuit of clubs that defined a generation of nightlife and electronic music culture in the Valencia region. The installation guides visitors through the spaces, sounds, and memories of this era, turning the exhibition into a sensory journey through a collective past.

Developed by Vitamin Studio in collaboration with Radiante Lab and sound designer Ilgın İçözü, the piece combines laser mapping, projection, and spatial audio to expand the perception of the space. Layered visual environments create shifting atmospheres that accompany the visitor through each chapter of the route.

The result is a work designed to activate the body, the gaze, and time itself — proposing new ways of inhabiting an exhibition through the language of immersive experience.

Credits

  • Visual Development | Immersive Experience: Vitamin Studio
  • Collaboration: Radiante Lab
  • Sound Design: Ilgın İçözü
  • Commissioner: Bombas Gens Centre d'Art, Valencia 2025
La Ruta La Ruta La Ruta La Ruta La Ruta La Ruta La Ruta La Ruta La Ruta
Under the Tree
2025 –
VenueTeatro La Rambleta, Valencia TechTouchDesigner, Art-Net, DMX, 4K projection FormatLive visual performance

An ongoing collaboration with Under the Tree, a company producing live classical music shows at Teatro La Rambleta in Valencia. Each show brings together music, light, and technology in a space that is both intimate and monumental — where classical repertoire meets a contemporary visual language.

Bruno is responsible for the live operation and creation of real-time visuals, as well as the control of stage lighting — all running simultaneously through TouchDesigner via Art-Net and DMX. The visual output is delivered through a 29,000-lumen projector connected via four SDI-to-HDMI converters, enabling full 4K resolution across the stage.

Shows include Colores del Sonido — a journey through different musical eras and worlds of light — and Los Clásicos Renacidos, which presents classical music through a contemporary lens. Each performance is a new live composition of image and light, shaped in real time by the music being played.

Credits

  • Live Visuals | Lighting Control: Bruno Tripodi
  • Company: Under the Tree
  • Venue: Teatro La Rambleta, Valencia
Under the Tree Under the Tree Under the Tree Under the Tree Under the Tree Under the Tree Under the Tree Under the Tree Under the Tree
A Strange Apocalypse
2025
ArtistAwkward Moments FestivalHoughton Festival, England TechTouchDesigner FormatLive visuals & lighting

A Strange Apocalypse is a one-hour live show by Awkward Moments — a music duo whose sound merges electronic production with live performance. Presented at Houghton Festival in England, the show called for a visual and lighting environment built to match the intensity and intimacy of the set.

Working in close collaboration with Jana Tox, the pair designed and operated a fully integrated real-time system in TouchDesigner, driving both visuals and lighting simultaneously from a single environment. Every element — image, colour, movement, light — was controlled in real time, responding to the live performance and creating a unified audiovisual experience across the full hour of the show.

Credits

  • Real-Time Visuals | Lighting: Bruno Tripodi & Jana Tox
  • Artist: Awkward Moments
  • Festival: Houghton Festival, England 2025
Time Traveller
2023
ClientVoltereta Valencia TechTouchDesigner, MadMapper, Unity, Arduino, DMX FormatImmersive LED light installation

Time Traveller is an immersive LED light installation created by Vitamin Studio for Voltereta Valencia — a walk-through experience designed to dissolve the boundaries of space and time.

Visitors move through a corridor of LED strips whose light pulses and travels in sync with the music, creating a living, breathing environment around them. A strategically placed mirror multiplies the space to infinity — turning a physical path into an endless, luminous tunnel that shifts with every step.

There is no interaction required. The piece works through pure sensory immersion — light, music, and reflection converging into a single experience that feels simultaneously intimate and boundless.

Credits

  • Visual Development | Light Design: Vitamin Studio
  • Client: Voltereta Valencia
Time Traveller Time Traveller Time Traveller
Feel the Light
2024
ClientArkoslight TechTouchDesigner, Cinema 4D, Arduino, DMX FormatImmersive showroom installation

Feel the Light is a large-scale immersive showroom developed by Vitamin Studio for lighting brand Arkoslight — an experience designed to present their products not as objects in a catalogue, but as protagonists of a sensory journey. Seven interconnected rooms, each with a distinct installation concept, guide visitors through the properties and possibilities of light.

Rooms include a rear-projection environment, an interactive table with four screens where visitors control fixture colour temperature and material finish through touch, a Leap Motion space where hand gestures move light in real time, a proximity sensor room where approaching a surface triggers light shifts generating reflections across metal and glass, a wall of ten LED fan displays generating animated patterns, and an acrylic tube environment where projected particles create a rich ambient atmosphere.

The entire installation runs across 15 interconnected computers, controlled from a single iPad that manages room transitions and supports six languages.

Credits

  • Visual Development | Interactive Systems: Vitamin Studio
  • Construction & Installation: Panorama13
  • Technology Solutions: Nunsys
  • Client: Arkoslight
Feel the Light Feel the Light Feel the Light Feel the Light Feel the Light Feel the Light
F O R C E S
2024
FestivalVolumens, Valencia TechTouchDesigner, Arduino, 3D printing FormatInteractive installation

F O R C E S is a series of six interactive installations developed by Vitamin Studio for Volumens festival, exploring the fundamental laws of physics through direct physical engagement. Each screen hosts a custom 3D-printed mechanism — a joystick, a chain, a spring, a hand crank, two faders, and a curtain — designed and built by the studio to translate physical gesture into digital transformation.

When a visitor interacts with a mechanism, the signal travels through an Arduino-programmed sensor into TouchDesigner, where it drives a generative animation in real time. Each piece reveals a different invisible force — tension, resistance, momentum, flow — making the abstract tangible through the immediacy of touch and response.

The result is a space where physics becomes play, and where every gesture opens a window into the hidden energies that shape the world around us.

Credits

  • Visual Development | Interactive Systems: Vitamin Studio
  • Festival: Volumens, Valencia 2024
MATT3R
2024
TechTouchDesigner, Cinema 4D, After Effects FormatImmersive audiovisual installation

MATT3R dives into the core of existence — where patterns, shapes, particles and forces converge, interact and come to life in real time. Developed by Vitamin Studio for an immersive room, the piece captures the dynamic dance of particles and forces that often remain invisible to the naked eye.

While the installation offers a tangible representation of these intricate systems, it also evokes reflection on our perception of reality. The ever-changing patterns and rhythms, rendered in real time, bridge the gap between the tangible and the profound — revealing the depths of our understanding and misunderstanding of the world around us.

Credits

  • Visual Development | Immersive Experience: Vitamin Studio
  • Sound Design: Ilgın İçözü
Gesto
2024 –
TourOngoing — Spain & Italy TechTouchDesigner, Kinect FormatInteractive dance performance

Gesto is an ongoing interactive dance performance developed in collaboration with Malavisione and Taiat Danza. Generative visuals are projected onto the floor of the performance space, tracked and shaped in real time through the body movements of the performers and the audience.

A Kinect sensor captures presence and gesture within the projection area. As bodies enter the space, the visuals respond — following, distorting, or transforming according to each movement. The system turns the floor into a living surface, where image and body are in constant dialogue.

Conceived with a young audience in mind, Gesto generates immediate curiosity — the floor comes alive beneath their feet, reacting to every step and gesture with a directness that dissolves the boundary between observer and participant.

Since its premiere in 2024, Gesto has toured across Spain and Italy — including presentations at elPetit (Mercat de les Flors, Barcelona), Bright Festival (Florence), and venues across Valencia, Pamplona, Sabadell, Segorbe, and Elche.

Credits

  • Visual Development | Interactive System: Bruno Tripodi & Anna Giuglietti (Malavisione)
  • Dance Company: Taiat Danza
  • Performers: Celia Sandoya & Natalia García
  • Sound: Taiat Danza
Gesto Gesto Gesto Gesto Gesto
Convergencias
2024
FestivalMICME, Valencia TechTouchDesigner, MadMapper, Ableton Live, DMX, Art-Net FormatSite-specific installation

Convergencias is a site-specific installation exploring the dialogue between two distinct forms of light. Through their interaction, the work reflects on difference, connection, and the possibility of finding common ground between contrasting elements.

Visitors move freely within the space, becoming part of a shifting environment where light and sound continuously transform. Using LED tubes and laser light, the piece creates a visual conversation between diffuse atmospheres and precise, defined lines, generating dynamic compositions that blur the line between control and emergence.

Convergencias becomes a space where light and sound act as both medium and language — an evolving exchange between form, perception, and interaction.

Credits

  • Interactive System Development | Real-Time Visuals: Bruno Tripodi
  • Concept | Visual Direction | Animation: Diana Carmenate
  • Sound Design | Live Audio: Gustavo Pavez Molina
  • Festival: MICME, Valencia 2024
Convergencias Convergencias Convergencias Convergencias Convergencias Convergencias Convergencias
Mutated
2024
FestivalMICME, Valencia TechTouchDesigner, LiDAR, Ableton Live, MadMapper FormatImmersive installation

Mutated is an immersive and interactive installation exploring the relationship between the body and the digital environment through movement-based interaction.

Participants enter a responsive space where their position and gestures, captured through two LiDAR sensors, directly influence a real-time particle system. As they move, organic forms emerge, expand, and mutate, generating a constantly shifting digital ecosystem that evokes natural processes and the fragility of marine environments.

Mutated becomes a space where body, sound, and image converge — a shifting environment that reflects on presence, interaction, and the imprint of human movement within digital and natural systems.

Credits

  • Interactive System Development | Real-Time Visuals: Bruno Tripodi
  • Visual | Aesthetic Direction: Galoguin
  • Sound Design: Ilgın İçözü
  • Festival: MICME, Valencia 2024
Mutated Mutated Mutated Mutated
Ecos Silvestres
2024
FestivalsMICME, Valencia · Volumens TechBlender, TouchDesigner, Ableton Live FormatImmersive installation

Ecos Silvestres is an immersive installation merging holographic technology with natural elements to create a living visual and sonic ecosystem. Six holograms — projected from iPads mounted on black pedestals — emerge from a landscape of carefully selected plants, blurring the boundary between the digital and the organic.

The visual content was built in Blender and mapped using TouchDesigner onto acrylic pyramid structures, generating the illusion of three-dimensional forms floating in space. The soundscape draws from organic and natural textures, synchronised with the visuals to create a coherent sensory narrative.

Ecos Silvestres invites reflection on coexistence — between the artificial and the living, the constructed and the grown.

Credits

  • Visual Development | Animation | World Building: Bruno Tripodi & Elizabeth Mondragón
  • Sound Design: Ilgın İçözü
  • Festivals: MICME, Valencia 2024 · Volumens 2024
Desvanecer
2024
Exhibition30+ screens — Madrid, Bilbao, Mallorca, Málaga & Zaragoza TechTouchDesigner FormatGenerative digital artwork
SMTH & Niio Award · Niio Curatorial Art Program

Desvanecer is a generative multimedia piece inspired by the quiet disappearance of the natural world. Nature — the only force that sustains life without causing harm — is fading slowly, flower by flower, as time passes. The work moves through this succession of blooms as a meditation on shared destiny: none are spared, all things tend toward the same end.

Built entirely in TouchDesigner, visuals and sound were both developed by the artist, creating a unified generative system that breathes with an organic rhythm — evoking both the fragility of living things and the inevitability of their transformation.

Awarded the SMTH & Niio Prize, the piece was exhibited across more than 30 digital screens in shopping centres throughout Spain, bringing the work into unexpected everyday spaces.

Credits

  • Concept | Visual Development | Sound Design: Bruno Tripodi
  • Award: SMTH & Niio Prize 2024
  • Exhibition: Niio — Madrid, Bilbao, Mallorca, Málaga, Zaragoza
Desvanecer Desvanecer Desvanecer Desvanecer Desvanecer Desvanecer Desvanecer Desvanecer
Building Game Logic in TouchDesigner
2026
TypeTalk EventTHE3.EDU Meetup LocationChengdu, China DateApril 2026

A talk presented at THE3.EDU Meetup in Chengdu, China, exploring how to build complete game logic inside TouchDesigner. The session walked through a fully functional videogame developed entirely within the software, exposing the underlying thinking, system architecture, and the visual programming decisions behind it.

Rather than a step-by-step tutorial, the talk focused on a way of thinking — how to approach complex interactive systems in TouchDesigner and arrive at reliable, expressive results through the platform's node-based environment.

THE3.EDU Meetup THE3.EDU Meetup THE3.EDU Meetup THE3.EDU Meetup THE3.EDU Meetup THE3.EDU Meetup THE3.EDU Meetup
Immersive Room nDisplay .tox
2026
TypeTutorial PlatformThe Immersive HQ DateMarch 2026

A tutorial for The Immersive HQ presenting a custom TouchDesigner tool developed to simplify working with multi-wall immersive environments. The .tox takes a 3D scene and maps it correctly across multiple 2D surfaces — solving a key problem in immersive rooms: perspective distortion that causes the horizon to lift, breaking the sense of immersion.

The tool includes wall and floor resolution control, adjustable room dimensions, 3D preview and 2D workflow modes, perspective controls, a multi-wall export system, and batch recording for all outputs.

Links

Immersive Room nDisplay .tox